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	<title>Huy Zing &#187; GTAC</title>
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		<title>SUMMARY: GTAC 2008 Keynote Address: The Future of Testing</title>
		<link>http://huyzing.com/2009/05/02/summary-gtac-2008-keynote-address-the-future-of-testing/</link>
		<comments>http://huyzing.com/2009/05/02/summary-gtac-2008-keynote-address-the-future-of-testing/#comments</comments>
		<pubDate>Sun, 03 May 2009 05:53:47 +0000</pubDate>
		<dc:creator>huy</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[GTAC]]></category>
		<category><![CDATA[testing]]></category>

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		<description><![CDATA[The 2008 Google Test Automation Conference was keynoted by the entertaining speaker James Whittaker from Microsoft.
Key takeaways from the Google Tech Talk video were:

Insourcing → Outsourcing → Crowdsourcing →  Testsourcing

Some companies are already doing crowdsourcing of testing:

utest.com pays the internet community to find bugs in software. (Companies who want their products tested credit their account [...]]]></description>
			<content:encoded><![CDATA[<p>The 2008 Google Test Automation Conference was keynoted by the entertaining speaker <span>James Whittaker from Microsoft.</span></p>
<p><span>Key takeaways from the <a href="http://www.youtube.com/watch?v=Pug_5Tl2UxQ">Google Tech Talk video</a> were:</span></p>
<ul>
<li><span>Insourcing → Outsourcing </span><span>→ Crowdsourcing </span><span>→  <strong>Testsourcing</strong></span>
<ul>
<li><span>Some companies are already doing crowdsourcing of testing:</span>
<ul>
<li><a href="http://www.utest.com/">utest.com</a> pays the internet community to find bugs in software. (Companies who want their products tested credit their account with at least $2000, with which they pay for discovered bugs that they aprove.)</li>
</ul>
</li>
<li>The speaker believes that in the next phase of evolution, we&#8217;ll have &#8220;testsourcing&#8221; where vendors are providing tests themselves.</li>
</ul>
</li>
<li><span><strong>Virtualization</strong>:</span>
<ul>
<li><span>Virtual machines and their environments are going to be key for wrapping up and reproducing bugs as they happen.  They should run not only on testers&#8217; machines but also users&#8217; machines.</span></li>
<li><span>Market of the future: virtual test machines<br />
</span></li>
</ul>
</li>
<li><strong>Visualization</strong>:
<ul>
<li>Microsoft testers use a tool to visualize their codebase (see image below) and focus their testing
<ul>
<li><img class="size-full wp-image-20 alignnone" title="Microsoft's codebase visualization tool" src="http://huyzing.com/wp/wp-content/uploads/2009/05/msft-testing-snapshot.jpg" alt="Microsoft's codebase visualization tool" width="521" height="400" /></li>
<li>Size denotes lines of code</li>
<li>Darkness denotes complexity [can't hear what he mumbles there]</li>
<li>I wish I knew what this tool was</li>
</ul>
</li>
<li>Game testers use numerous GUI tools:
<ul>
<li>displays where they are in the application itself (in addition to the usual game screen) as they play the game</li>
<li>displays surrounding testable objects and allows them to teleport to them</li>
<li>displays objects that need to be tested because the code has changed</li>
<li>displays the degree of testing that has been done for each object</li>
</ul>
</li>
</ul>
</li>
</ul>
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